Showing posts with label cross- curriculum. Show all posts
Showing posts with label cross- curriculum. Show all posts

16 October 2008

Equity: Teen Video Gaming or Science and Math

A recently released Pew study on the internet, teens and gaming explains what we expected: 97% of ‘em play video games or console games. What else? That 99% of boys and 94% of girls are “enthusiastic” players.

When I was a kid a social experience was interacting with people that usually occurred outdoors. Not today, according to that report, for most teens, gaming is a social activity and a major component of their overall social experience.

STEM (Science, Technology, Engineering, Math) education in the United States is at an all time low. Everyone agrees on this – even McCain and Obama. The US job segment requiring science and math skills had only 8% of the total number of degrees awarded in 2001. Since 2003 there has been a reduction of 50% in undergraduate enrollments of computer science degrees. This is no guessing game – at this pace in 2010 the vast majority of the world's scientists will anywhere but USA grown.

My take is education must be reformed: 1) curriculum needs to take advantage of what teens like to do, 2) teachers need to put technology in as much of the school day as possible, and 3) education stakeholders must take some bold steps – NOW – to curb these trends. How?

National curriculum standards that mandate technology use.
Incorporate technology training for teachers to bolster their skill level to and support using technology methods in K-12 classes. For example, we know students play and enjoy video games so move that forward by requiring a portion of the daily lesson include using a video game. Using what students like to do already as a teaching tool. Video games are essentially a problem solving garden. Every scenario the player is given requires critical thinking to find the solution.

Obligate sufficient assets to supplement existing curriculum resources.
The BBC recently reported that using computer games daily helped boost math scores in Scottish schools. K-12 teachers must provide students with meaningful and frequent learning opportunities using technology. I have read all the studies that say teachers have the computers they need and that just ain’t so. As a former high school teacher, I can tell you that there are not enough computers to go around in the schools. Many times the computers don’t work. Students interested in learning are being cheated because they don’t have the technology tools necessary to challenge them – that’s a crying shame to the USA.

Weave every subject into video games.
The Pew report also state that little evidence exists of concerns that gaming promotes behaviors or attitudes that undermine civic behaviors. With that objection out of the way, gaming can be used for all the core content subjects. Other studies have shown that student collaboration, working together on a project, is a positive influence on learning. That, as an educator, I know to be true.

Hey, I’m not a technology freak. No, I completely enjoy the outdoors and nature. People, we have to get real about the future of our leaders. To have scientists, engineers, and world leaders for tomorrow we need to start NOW.

Here are three of my top learning from playing resources:

1. Games in Multimedia
Many of these are online and some can be downloaded. The majority of online entries are free and cover multiple subjects.

2 Whyville
A Web-based virtual world that provides inquiry-based education for middle school students. Created by University of Texas professor Jim Bower -- a former professor at the California Institute of Technology and founder of CalTech's Pre-College Science Initiative.

3 WISE – Web Based Science Inquiry Environment
Funded by NSF this site offers a host of case studies where students perform sequenced tasks to research, analyze, and arrive at conclusions.

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Say it - report cards: teachers, students, and parents

Remember nature? Southwest glory is here.


Teachers for Green Schools

Green School News

Education Gaming News

Facebook: Collaborate With K-12 Educators

Secret Of Engaging Students

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24 September 2008

Ingenuity in K-12 Classes

Wondering how to get your math, social studies, reading, or science students to sit up and get engaged?

Students are full of ideas. So wrap your content around this question …..Got an idea that could change the world, or at least help a lot of people?

Why? Google wants to hear from you -- and they'll pay as much as $10 million to make your idea a reality.

Yup, critical thinking exists in every school content area. And, this question shows students the power of using thinking skills to help yourself and others. I am a big fan of improving thinking skills – being better analyzers of data and using creative solutions to solve issues – because that is a basic life skill.

Thinking, isn’t it a shame that more teachers don’t emphasize it during lessons? Here is a real world opportunity. Learn more by clicking here and read the Google notice.

28 January 2008

Students Motivate Themselves in Environmental Education

K-12 students in Kenya, Paris, or San Diego all have one significant commonality: the environment. What Inconvenient Truth did for raising the bar on environmental education is, without a doubt, “global awareness.” I think whoever watches it, even if they don’t agree with the message, gets a clear picture of how different aspects of the environment are directly connected to our life styles. Every class of my high school students watching that movie have concluded with the question, “What can I do?” Young people today do care about what happens with the environment; yet many feel overwhelmed or powerless in dealing with environmental issues. My experience leads me to believe that the time has arrived to capture their interest with learning experiences to discover appropriate care of tomorrow’s healthy environment, which means providing environmental education that is academically focused and civically pointed.

Service learning contributes to student education, along with building social skills: character building. Service-learning is considered a constructivist approach to teaching and learning. Constructivists (e.g., Brooks & Brooks, 1999) propose that students actively create their own knowledge using real world situations to examine essential concepts in a context that is personally meaningful. Service-learning has been around since for almost 100 years as a method to enhance education. Since the early 1990’s there have been more and more legislative efforts and comprehensive national programs to emphasize and support this learning. Today, there’s a growing interest on the part of educators as more studies point out the cross- curriculum benefits.

Producing projects that combine service learning and environmental education is easily accomplished to fulfill lesson objectives and it can be molded to fit class characteristics. Here are two examples of projects for grades 5-12: A) students in a middle school science class studying the environment help preserve the species of birch trees, local to their area, by raising money to purchase some small birch trees and then plant them at a local park or forested area; B) students concerned with the quality of the environment organize a recycling effort at school by establishing and carrying-out a schedule of regularly picking up recyclable materials from classes and offices; then depositing that material in a campus bin that is picked up by a recycle vendor. There are volumes of benefits for students in a doing project.

Educators have to take the lead in class environmental projects. The teacher has to get them pointed in the right direction, assist them in getting organized, and keep them on track. When I hear my students asking about what they can do, I take their interest down to our local level. We begin talking about ideas to clean up the campus, teaching other students about the environment, or doing some work in the neighborhood. We begin with brainstorming on ideas as a class. The next step is alignment, making a commitment as a class to take some action on at least one project we have discussed. The last step is the most comprehensive because it involves the actual project work. The pivotal point is the students taking control and running the project work, which happens when the teacher becomes a resource or Subject Matter Expert.


References
Brooks, Jacqueline Grennon, Martin Brooks. In search of understanding: The case for constructivist classrooms. Alexandria, VA; Association for Supervision and Curriculum Development,1999.